Showing posts with label backgrounds. Show all posts
Showing posts with label backgrounds. Show all posts

Tuesday, September 29, 2015

U Can't Stop The Rubber Rocket!


It’s been a long road, but the music video for U Can’t Stop The Rubber Rocket! by Rubber Johnson is finally out in the world, courtesy of Respect Music Records. I served as the director, animator, story artist, and character designer on this project, while also kicking in a few backgrounds here and there. Shouts to my production crew, Robert Pendleton (compositing lead), Jonilyn Ly (environment designer and background painter), and Naomi Meyers (environment designer and background painter). Thanks for putting up with my endless notes. I think the video is looking pretty decent, guys. 

I also worked on a comic adaptation of the music video, which is available as a free download. Writing credit goes to Rubber Johnson's Chief Creative Officer, James Canning. It dives into the world of Rubber Johnson in greater detail and allows the reader to see what the characters are actually saying to each other underneath all that music. Click on the cover image below to download. 




Finally, here’s a bit of production art from the project. I'll probably post a few more in the future. 

Tilt BG from the video's opening shot. 

Another tilt BG, this time from the scene taking place in
the abandoned arcade.

'Colored' version of the arcade background, once the band bursts
 out the machine into the present day.
Initial design for the 'mindless masses', who were later
dubbed "The Enslaved"

The band insisted that I make a cameo in the video, so here's
 my avatar who ends up getting STOMPED by The MAN. 

Tuesday, April 17, 2012

Backgrounds for 'The Turtle and the Monkey'

My student film, 'The Turtle and the Monkey' is 'finished' and in the process of being entered into film festivals. There are still a few things that can use improvement, or that make me cringe while watching it with company. But at some point, you've just got to let your baby go, let it fly off into the sky and proudly see it soar or watch in horror as it crashes to the ground and gets eaten by a cat.

The production process was interesting in that it was backwards when compared to how an animated production would typically be handled. I went into animation without much of an idea about how the environments were going to look, because I couldn't paint or draw environments. I worked on the animation with a general idea of where the character would fit into a shot, but I had to take several basic painting classes to be able to actually do the backgrounds themselves. I feel that I still have a long way to go as a painter, but I don't think these turned out too badly.


Scene1




Scene 2

Scrolling background for a long right-to-left walking shot.




Not as long right-to-left walking shot

Scene 3



Scene 4
In the film, there is a cross-dissolve from the shot shown in the top pic to the one at the bottom
Scene 5

Distorted BG to accommodate for a pan from right-to-left.


Process


Corel Painter X was used for both layout and background painting. Because I learned to paint with actual paint, Painter's mixer felt way more natural to me than picking colors out of a swatch in Photoshop.

I started off by exporting a snapshot from Toon Boom Studio that I felt best represented the shot.



I then brought the image into Painter, reduced the characters' layer opacity, and drew the environment, as well as notes and framing information.



Then I painted the backgrounds, giving attention to layer hierarchy for when the artwork was imported into Toon Boom Studio. This was especially important for the shots that involved camera movement. Toon Boom Studio was used for all of the compositing because (1) I didn't know how to use After Effects at this point and (2) the ability to position and move elements in 3D space within Toon Boom is awesome.


Not that I recommend going about a project this way, but if you can't draw/paint environments worth a lick and you're willing to learn, at least you aren't completely dead in the water.